“We'd like to fix all bugs players encounter while playing Colony Survival. How are you planning on involving the Community in your development process? “The early access version is discounted compared to the definitive version.” Will the game be priced differently during and after Early Access? Colonists don't have a lot of animations.” Some helpful but non-essential features like dropping things from your inventory aren't present yet. There are multiple biomes, ranging from arctic areas to fertile jungles. You can start a colony and recruit farmers, miners, guards, smelters, bakers, crafters and foresters. What is the current state of the Early Access version? New monsters: stronger, faster and more dangerous!.New biomes: cross the ocean to discover a new continent with new content.Animal husbandry: let your colonists care for horses, sheep and other animals.“We'd like to add news jobs, more blocks, different factions, new monsters and new biomes.
How is the full version planned to differ from the Early Access version? “The game could be fully and definitively released within a year, but if there is a lot of support we'd like to keep adding new features for a longer period!” The basics of the game are ready, so now we'd like to welcome other people to play the game and voice their suggestions!”Īpproximately how long will this game be in Early Access? We'd like to keep working on it for a long time, but we'd also like to hear feedback from players. We try to be available and to respond to a lot of suggestions and questions.“We can think of a nearly infinite list of blocks, jobs and features that we could add to Colony Survival. We're also active on our own public Colony Survival Discord.
We read all the comments and regularly respond. We detail the reasons for the choices that we've made, and we're asking our players for input. In these blogs we explain what we've been working on and what we're planning to add or change. Since releasing Colony Survival on June the 16th 2017, we've released a Development Blog every Friday. No pay-to-win lootboxes in multiplayer games. No microtransactions in singleplayer games. No content DLC two weeks after the game is released. Perhaps with some cosmetic DLC or a proper expansion pack more than six months after releasing the game. We believe the best solution to this problem is a single fair price for all the content. Obviously, there's a bit of tension between these opposing interests. Game developers love earning money, but gamers don't like spending their hard-earned cash. A game should be a blank canvas with a big toolbox to craft your own adventure, not a ride in a roller coaster! We believe movies exist for that purpose, and that good games allow players to make their own choices. Some developers have started focusing on creating linear, cinematic experiences. While advances in gaming hardware should give players more options, they're actually getting less. We've noticed that modern games are often less complex and give the player less freedom than their older predecessors. We've been playing games for nearly two decades and we've always held strong opinions about them. In 2017, Colony Survival was released to the public. In the Summer of 2014, Colony Survival was put on Steam Greenlight and Pipliz was started officially. The earliest versions of Colony Survival were made in 2013. The founders are Bas (1994) en Luke (1993) Boltjes, two brothers born in Groningen in the Netherlands. Article Edit | History | Editors Action Page